Traveller is one of the oldest and most influential science fiction roleplaying games ever published. Originally designed by Marc Miller and first published by Game Designers' Workshop in 1977, it defined what a science fiction RPG could be — a universe of interstellar trade, exploration, and adventure built around characters shaped by their careers before the game even begins.
Classic Traveller is set during the Third Imperium, a vast interstellar civilization spanning thousands of worlds. Its rules are lean, elegant, and built for play — six-sided dice, straightforward task resolution, and a focus on emergent storytelling rather than scripted narrative. The iconic Little Black Books, as the original rulebooks are known, remain a touchstone of the hobby decades later.
MegaTraveller, published from 1987 to 1991, built on Classic Traveller's mechanics while introducing a unified task system and setting the action during the Rebellion era — the period following the assassination of Emperor Strephon in 1116, when the Third Imperium fractured into competing factions and the frontier became a very dangerous place to be.
The Hrakhoi Frontier
Currently in development, "The Hrakhoi Frontier" is a subsector sourcebook and campaign starter for Classic Traveller and MegaTraveller.
Trailing Edge. Aslan Border. Rebellion Era.
Twenty-four worlds on the trailing edge of the Imperium, where the patrol routes have gone thin and the Aslan Hierate is close enough that everyone on the trade council has an opinion about it -- and nobody agrees. The Rebellion is a few years old, and nobody is quite sure yet which way Meshan will fall.
This is where your campaign starts.
The Hrakhoi Frontier is a complete subsector sourcebook built for play: a fully mapped subsector of twenty-four worlds and a living starport city with over a hundred named residents, ready to drop your players into a Rebellion-era frontier campaign from session one.
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